![]() ![]() ![]() Very helpful but I need to bug you a little more I apologize. But then I will lose material reflections right? Ok, I think I am getting closer but still I am not sure how to get this resolve. Is this supposed to improve when i increase the specular and diffuse ray depth? By the way not sure if you saw but you cannot change the ray samples for specular and diffuse when in the GPU mode! When I turn the specular and diffuse to 0 I get a very fast render even with CPU. I keep AA at level 3 and you are right does not change the quality much increasing it. here they are with current settings (camera AA:2, diffuse:1, specular:1):īY far specular and indirect are the noisies are the noisiest passes. ![]() I also performed what you recommended and added each AOV to the activeshade and fired up the active shade to see the different passes. EXR denoised images were created even with the production renderer, so I guess I could just use those denoised images as my final render result? Are these denoised AOVs flicker less than the OptiX denoised ones or they are pretty much the same in quality. i would like to take full advantage of it. ![]()
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